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Introduction

  • To gain the most from these tutorials you should have already watched Total Training for Adobe Flex 2: Rich Internet Applications or have an equivalent knowledge of the topics covered in that series.

Highlights

  • Discover best practices for architecting a Flex application.
  • Learn how to connect a Flex application to server side data including web services and remote methods.
  • Understand how to customize a Flex application to give it a unique look and feel.

Module - 1

    INTRODUCING ADOBE FLEX 2
  • The Evolution of the Rich Internet Application
  • Introducing the Flex Product Line
  • Introducing the Flash Player
  • USING FLEX BUILDER
  • Creating a New Flex Project
  • Building a Simple Form
  • Compiling the Application into a SWF
  • Debugging the Application
  • Setting Up Break Points
  • FLEX FUNDAMENTALS
  • Aligning Text Vertically & Horizontally
  • Looking at the Flex Component Explorer
  • Creating Data Bindings between Label Controls
  • Architecting an Application with MXML Components
  • De.ning a Property to Access outside the Component
  • Adding in Bindable Meta Tags
  • Adding Custom Properties & Methods to a Component
  • HANDLING EVENTS
  • Understanding Events
  • Creating Event Handlers Using Inline ActionScript
  • Handling Events with ActionScript Functions
  • Placing ActionScript Functions in External Files
  • Understanding the Event Object
    APPLICATION NAVIGATION
  • Creating a ViewStack Container
  • Adding Navigational Controls to the ViewStack
  • Using the TabNavigator Container
  • Using the Accordion Container
  • RETRIEVING XML DATA
  • Setting Up a DataGrid to Display XML Data
  • Adding a Label Control to a DataGrid
  • Using an ArrayCollection
  • Examining a Data Structure in Debugging Mode
  • USING VIEW STATES
  • Creating a New State & Inserting a Form
  • Adding Click Properties to the Base & Form States
  • Creating Rollover Text for an Image
  • Adjusting the Size of a Rollover Image
  • Creating Rollover Components
  • BUILDING A STOCK PHOTO APPLICATION, PART 1
  • Adding a Background Color & an Image to a Project
  • Building a Component
  • Integrating Components into the Main Application
  • Building Form Items
  • Creating a Gallery Component
    USING A DATA GRID
  • Using the DataGrid Control
  • Specifying DataGrid Columns
  • Formatting DataGrid Columns
  • Using Item Renderers & Item Editors
  • ARCHITECTING AN APPLICATION
  • Understanding the Disadvantages of Bindings
  • De.ning & Dispatching a Custom Event
  • Referencing a Custom Event
  • BUILDING A STOCK PHOTO APPLICATION, PART 2
  • Examining the Stock Photo Application
  • Initializing the Application
  • Using a Repeater Control to Display Images
  • Specifying the Source & Bindable Properties
  • Dynamically Changing the Display View of the Photos
  • MANIPULATING XML
  • Manipulating Client Side Data Using E4X Syntax
  • Creating a Tree Control to Display the XML Data
  • Adding a Change Event to Display Data from the Tree

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